摘要: |
利用C#脚本和序列化技术,提出一种在Unity3D平台上实现重放功能的设计方法,给出该方法涉及到的部分关键代码。 |
关键词: Unity3D 序列化 虚拟现实 |
DOI: |
投稿时间:2012-12-15修订日期:2012-12-25 |
基金项目: |
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Design of Replay Function of Virtual Reality based on Unity3D |
LIU Meng-quan
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(Air Force Airborne Academy, Guilin, Guangxi, 541003, China) |
Abstract: |
Using C# script and object serialization techniques, a design of replay function of virtual reality was conducted based on Unity3D platform and some key programming codes were analyzed. |
Key words: Unity3D serialization virtual reality |