引用本文
  • 顾林,唐昭琳.一种可复用的网络社交游戏开发框架设计[J].广西科学院学报,2010,26(4):479-482.    [点击复制]
  • GU Lin,TANG Zhao-lin.Design for Reusable Application Framework of Social Game[J].Journal of Guangxi Academy of Sciences,2010,26(4):479-482.   [点击复制]
【打印本页】 【在线阅读全文】【下载PDF全文】 查看/发表评论下载PDF阅读器关闭

←前一篇|后一篇→

过刊浏览    高级检索

本文已被:浏览 423次   下载 411 本文二维码信息
码上扫一扫!
一种可复用的网络社交游戏开发框架设计
顾林1, 唐昭琳2
0
(1.广西大学计算机与电子信息学院, 广西南宁 530004;2.广西师范学院, 广西南宁 530023)
摘要:
采用应用开发框架技术,提出一种可复用的网络社交游戏应用框架,避免底层关键技术的重复开发。利用该框架开发1个网络社交游戏游戏并上线运营,实践表明该框架的架构的可伸缩性、可用性较好,可以缩短开发周期。
关键词:  网络社交游戏  应用框架  开发
DOI:
投稿时间:2010-09-20修订日期:2010-10-09
基金项目:
Design for Reusable Application Framework of Social Game
GU Lin1, TANG Zhao-lin2
(1.School of Computer, Electronics and Information, Guangxi University, Nanning, Guangxi, 530004, China;2.Guangxi Teachers Education University, Nanning, Guangxi, 530023, China)
Abstract:
The solution of scalable network architecture to improve workload ability for social games is proposed based on web clusters, load balancing on web layer and asynchronous duplication on data layer.A reusable social game application framework is also proposed.A social game was developed and on-line operated based this framework. The experimental results show this approach is efficiency.
Key words:  social game  application framework  development

用微信扫一扫

用微信扫一扫